Chakram

Chakram is an offensive spell. It slowly gravitates toward the caster, dealing damage to anything it strikes.

Strategy
If the player can navigate well enough, a Chakram can effectively last forever, being useful offensively and defensively.

Level 1
Throws a malicious chakram that cuts anyone it touches, even as it tries to return to the thrower. Anyone hit by the chakram is dealt (6/7/8) damage and knocked back with a force of off (1700/1900/2100) punches. This projectiles bounce of off (2/3/4) targets before it vanishes.

Level 2
If you catch the chakram on the return, you will be refunded (10%) cooldown for each bounce it has left.

Level 3
Return effect increased to (20%).